#eHealthPromotion, #SaluteSocial
117.8K views | +1 today
Follow
#eHealthPromotion, #SaluteSocial
E-Health promotion. #web2salute. Health 2.0
Your new post is loading...
Your new post is loading...
Rescooped by Giuseppe Fattori from Curation Revolution
Scoop.it!

Top 10 Reasons Amazon Kicks Ecommerce Butt In 2014 & What To STEAL - ScentTrail Marketing

Top 10 Reasons Amazon Kicks Ecommerce Butt In 2014 & What To STEAL - ScentTrail Marketing | #eHealthPromotion, #SaluteSocial | Scoop.it

Top 5 Reasons Today (5 more tomorrow)
This post got so good to me I had to break it into two. The top 5 reasons Amazon will be kicking ecommerce butt and taking names next year:

* Content Curation (they are better at riffing, snipping and spinning content than anyone). 
* Understand INFORMATION = more than half the "profit" of an online transaction. 
* Price Arbitrage (no prices is ever static on Amazon). 
* Arbitrage Everything (Amazon will trade anything and everything). 
* Amazon Thinks in web "scale" and that is BIG and BIGGER, Fast and FASTER. 

Don't despair. Yes Amazon will be kicking all of our butts for quite a long time online, but that doesn't mean we can't grab bull by horns and narrow the gap in 2014. Knowing what Amazon is so good at is a great place to figure what you can STEAL. 

Doesn't cost much to CHANGE your thinking and may win the day! 

 


Via Martin (Marty) Smith
malek's comment, December 30, 2013 5:13 PM
"mortal combat" in ecommerce, thoughtful.
Rescooped by Giuseppe Fattori from Must Play
Scoop.it!

Gamification: 6 Cool Strategies To Get Your Customers "In The Game" [3 from @ScentTrail)

Gamification: 6 Cool Strategies To Get Your Customers "In The Game" [3 from @ScentTrail) | #eHealthPromotion, #SaluteSocial | Scoop.it

Marty Note
Great post about how to increase involvement in your games with 3 simple ideas:


* Storytelling. 
* Growth Hacking.

* The Lonely Dancer Effect. 

Great section on Growth Hacking. I would add a 3 more ideas:

* Sticky Mnemonic. 
* Thermometers. 
* Leaderboards & Competition.

 


Via Martin (Marty) Smith
No comment yet.
Rescooped by Giuseppe Fattori from Social Marketing Revolution
Scoop.it!

How to Use Tweet Chats to Build Dynamic Online Communities - Curatti

How to Use Tweet Chats to Build Dynamic Online Communities - Curatti | #eHealthPromotion, #SaluteSocial | Scoop.it
If who you follow is a key to deriving value from your social networking activities (and it is!), the better you do it for your own purposes, the more you’ll benefit.

Via Martin (Marty) Smith
Martin (Marty) Smith's curator insight, December 11, 2013 3:55 PM

I've been involved ina few "Tweet Chats" and didn't really understand them. Great Curatti.com post here from fellow "editor of chaos" @AnastasiaAshman on the "inside baseball" knowledge needed to turn a "tweet chat" into an effective online marketing tool.

Rescooped by Giuseppe Fattori from Must Play
Scoop.it!

Gamification Myths, Legends and Examples

Gamification Myths, Legends and Examples | #eHealthPromotion, #SaluteSocial | Scoop.it
I was recently asked whether gamification could be of use to a company. My short answer was "yes, if done right".

Via Martin (Marty) Smith
Martin (Marty) Smith's curator insight, November 27, 2013 9:48 PM

This post is a tad confusing. Is opening stances is "gamification is being driven by novelty and hype". I agree and disagree with that statement. Yes there is hype, but gamification, the application of game theory to business, is far from new. 

Airlines have been using games for years games called "frequent flyer miles".  When I was growing up moms collected books and books of S&H Greenstamps. The lotto is a game, so examples of successful game theory used by business abound. 

The idea we can create something called "enterprise gamification" for Fortune 1000 companies is somewhat new and it can be full of "hype". The web is the source of that hype. 

Any gamification system needs agreed upon rules; a "game ground" and clear stimulus matched to ever increasingly motivated response. The web makes creation of a game ground easy, players abound and so creation of games and the use of game theory are easier to apply. 

I call BS on the famous 80% will fail Gartner projection too. Or, more accurately, call "so what". I was an Internet marketer and when we started doing anything new at least 80% failed miserably. The web is a self-healing system, so today's failure is tomorrow's winner. 

Great examples in this post after you read down past the confusing intro. Worth a scan for those examples.