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Does Gamification work in a Knowledge Management environment? | knowledge et al

Does Gamification work in a Knowledge Management environment? | knowledge et al | #eHealthPromotion, #SaluteSocial | Scoop.it
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Rescooped by Giuseppe Fattori from GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK
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Sergio Jimenez's Blog - Gamification Model Canvas

Sergio Jimenez's Blog - Gamification Model Canvas | #eHealthPromotion, #SaluteSocial | Scoop.it

Via yannick grenzinger, Lionel Reichardt / le Pharmageek
Edouard Siekierski's curator insight, January 29, 2014 2:56 AM

un Canvas de plus! :-) nous sommes tous des enfants d'Osterwalder!!

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Gamification Myths, Legends and Examples

Gamification Myths, Legends and Examples | #eHealthPromotion, #SaluteSocial | Scoop.it
I was recently asked whether gamification could be of use to a company. My short answer was "yes, if done right".

Via Martin (Marty) Smith
Martin (Marty) Smith's curator insight, November 27, 2013 9:48 PM

This post is a tad confusing. Is opening stances is "gamification is being driven by novelty and hype". I agree and disagree with that statement. Yes there is hype, but gamification, the application of game theory to business, is far from new. 

Airlines have been using games for years games called "frequent flyer miles".  When I was growing up moms collected books and books of S&H Greenstamps. The lotto is a game, so examples of successful game theory used by business abound. 

The idea we can create something called "enterprise gamification" for Fortune 1000 companies is somewhat new and it can be full of "hype". The web is the source of that hype. 

Any gamification system needs agreed upon rules; a "game ground" and clear stimulus matched to ever increasingly motivated response. The web makes creation of a game ground easy, players abound and so creation of games and the use of game theory are easier to apply. 

I call BS on the famous 80% will fail Gartner projection too. Or, more accurately, call "so what". I was an Internet marketer and when we started doing anything new at least 80% failed miserably. The web is a self-healing system, so today's failure is tomorrow's winner. 

Great examples in this post after you read down past the confusing intro. Worth a scan for those examples.  

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8 steps to avoid gamification failure

8 steps to avoid gamification failure | #eHealthPromotion, #SaluteSocial | Scoop.it

Gamification is more than just slapping points, badges, and rewards on a marketing campaign. To drive engagement and loyalty, it's crucial to follow these well-established best practices.


Via Matmi
Matmi's curator insight, January 18, 2013 10:24 AM

Gamification strategies are being introduced by every industry and sector you can think of including healthcare and education. These are some great tips  on how to avoid gamifcation failure - Matmi have been providing some great gamified solutions to many brands - get in touch to see how we can help your brand - HK

Ryan Steil's curator insight, February 24, 2013 10:23 AM

Steps to avoid - but also a good reminder of what is required.

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Infographic: The Gamification of Education

Infographic: The Gamification of Education | #eHealthPromotion, #SaluteSocial | Scoop.it
Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students? Let us know what you think in the comments.
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Gamification: 6 Cool Strategies To Get Your Customers "In The Game" [3 from @ScentTrail)

Gamification: 6 Cool Strategies To Get Your Customers "In The Game" [3 from @ScentTrail) | #eHealthPromotion, #SaluteSocial | Scoop.it

Marty Note
Great post about how to increase involvement in your games with 3 simple ideas:


* Storytelling. 
* Growth Hacking.

* The Lonely Dancer Effect. 

Great section on Growth Hacking. I would add a 3 more ideas:

* Sticky Mnemonic. 
* Thermometers. 
* Leaderboards & Competition.

 


Via Martin (Marty) Smith
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Serious business of gaming

Serious business of gaming | #eHealthPromotion, #SaluteSocial | Scoop.it

"Gamification, gamefullness and alternative reality sound like fun, but as Anna Jackson explains, they are important and serious gaming concepts."


Via The Digital Rocking Chair
Luca Brigada's curator insight, March 19, 2013 6:48 PM

Gamification is "the use of game mechanics and game design techniques in non-game contexts" (mashable.com) and it's a huge trend in marketing right now, as well as an idea that is being embraced in health, education and non-profit sectors.

 

Examples of gamification are:

- Badges to reward participation (e.g foursquare)

- Assigning missions and using levels of achievementImposing time limits Points

- Rewards and leaderboardsMaking everyday tasks fun by turning them into a game.

 

Matmi's curator insight, March 28, 2013 6:55 AM

Like this author states - gaming is a serious business. Games are no longer just a teengage boys hobby - they are a serious revenue generating tool. More and more people from all walks of life are playing casual mobile games so there is even more of a need for businesses to be ahead of the game ( excuse the pun ) and have their own game developed to get customers interacting with their brand.

Danny Ong's curator insight, September 24, 2013 1:26 AM

In this article, it is shown how people applies gaming-related concepts into their daily activities. Therefore, if we could apply the same concepts when it comes to businesses, plenty of improvement will be seen among the people. One of the example is Foursquare giving people achievements if they had logged into several places using Foursquare. If this concept is applied to the business people, there might had a chance they are motivated by the rewards that will be given if they done an excellent job.

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Three new gamified health products

Three new gamified health products | #eHealthPromotion, #SaluteSocial | Scoop.it

Details of three new gamified health products:

 

Cellnovo – a gamified diabetes tracking package with a mobile handset, web app, and insulin pump

 

HealthPrize – a medicine adherence application that rewards you for taking your medicine

 

Hubbub Health – a social health network that combines gaming, daily challenges, and a community to promote physical and mental wellness


Via Thomas N. Burg, Dimitra Kontochristou
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