Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Global Cities and the Future of Entertainment

Global Cities and the Future of Entertainment | Transmedia: Storytelling for the Digital Age | Scoop.it

This year's Futures of Entertainment 5 conference launched with a special event, hosted by the MIT Communications Forum, which specifically highlighted the international dimensions of our work, and it closed with a Technobrega performance at one of Cambridge's hotter night clubs. Both reflect our ongoing engagement with the cultures of Brazil and specifically with the City of Rio.

 

[More on the conference can be found @scoopit http://bit.ly/uhhZMl & http://bit.ly/v5YE4z]

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Futures of Entertainment 5: The Videos (Day One)

Futures of Entertainment 5: The Videos (Day One) | Transmedia: Storytelling for the Digital Age | Scoop.it

The goal of the conference is to provide a meeting ground for forward thinking people in the creative industries and academia to talk with each other about the trends that are impacting how entertainment is produced, circulated, and engaged with...

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Whither Comic Studies?: A Conversation with the Editors and Contributors of Critical Approaches to Comics (Part Two)

Whither Comic Studies?: A Conversation with the Editors and Contributors of Critical Approaches to Comics (Part Two) | Transmedia: Storytelling for the Digital Age | Scoop.it

 Many American fans know little to nothing about comics beyond the United States, Japan, and maybe France. What steps can we take to insure a more global conception of Comics Studies...

 

[Part One can be found @scoopit http://bit.ly/vMkoQe]

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Brian Clark on Transmedia Business Models (Part Five)

Brian Clark on Transmedia Business Models (Part Five) | Transmedia: Storytelling for the Digital Age | Scoop.it

[...] transmedia properties (versus mono-modal products) are uniquely suited for business model mash-ups: like companies, they are actually better defined by the combination of business model solves they use.

 

This is the final installment in an ongoing series of posts by transmedia designer and entrepreneur Brian Clark on transmedia business models.

 

[Parts one thru four are @scoopit http://bit.ly/stpVJy http://bit.ly/tovSSJ and http://bit.ly/ucI23n http://bit.ly/sIp0th respectively.

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Brian Clark on Transmedia Business Models (Part Three)

Brian Clark on Transmedia Business Models (Part Three) | Transmedia: Storytelling for the Digital Age | Scoop.it

"In this installment and the next, I want to dive deeper into ten different alternative business models that we know work from other media movements in the hopes that they provide some inspiration to other entrepreneurial storytellers."

 

[This is the third in a five part series on transmedia business models written by veteran crossplatform and indie media producer Brian Clark.  Parts one and two were posted yesterday ... @scoopit http://bit.ly/stpVJy & @scoopit http://bit.ly/tovSSJ respectively.]

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Brian Clark on Transmedia Business Models (Part One)

Brian Clark on Transmedia Business Models (Part One) | Transmedia: Storytelling for the Digital Age | Scoop.it

[...]  the next wave of innovation in transmedia storytelling is going to be about business models rather than storytelling forms.

 

Henry Jenkins shares the first of five guest blog posts by Brian Clark which are based on a lecture which Brian gave to the students in the Transmedia Entertainment class at the USC Cinema School.

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Imagine Better: "Open at the Close"

Imagine Better: "Open at the Close" | Transmedia: Storytelling for the Digital Age | Scoop.it

Creating metaphors between the Harry Potter narratives and real-life issues, as well as tapping into the structures of Harry Potter fandom, the HPA has succeeded in reaching over 100,000 young people, encouraging them to channel their love of the text and their connection to other fans around them towards civic-minded action in the real world.

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The Futures of Entertainment 5: The Videos (Day Two)

The Futures of Entertainment 5: The Videos (Day Two) | Transmedia: Storytelling for the Digital Age | Scoop.it

The goal of the conference is to provide a meeting ground for forward thinking people in the creative industries and academia to talk with each other about the trends that are impacting how entertainment is produced, circulated, and engaged with...

 

[Day One is @scoopit http://bit.ly/uhhZMl]

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Toying with Transmedia: The Future of Entertainment is Child’s Play

Toying with Transmedia: The Future of Entertainment is Child’s Play | Transmedia: Storytelling for the Digital Age | Scoop.it
In what could be the ultimate twist on Toy Story, Henry Jenkins suggests that action figures -- those Star Wars and Masters of the Universe dolls from a few decades ago -- had the power to spark human creativity and transcend their original function.
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Whither Comic Studies?: A Conversation with the Editors and Contributors of Critical Approaches to Comics (Part One)

Whither Comic Studies?: A Conversation with the Editors and Contributors of Critical Approaches to Comics (Part One) | Transmedia: Storytelling for the Digital Age | Scoop.it

In a world before comics shops and subscriptions, my generation would grab whatever was available to us on the spin-racks at the local drug store -- there was not yet a canon (fan or academic) to tell us what we were supposed to read.

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Brian Clarke on Transmedia Business Models (Part Four)

Brian Clarke on Transmedia Business Models (Part Four) | Transmedia: Storytelling for the Digital Age | Scoop.it

In the prior installment, we looked at handful of business models that try to work for even small budget projects. This time, we're going to look at models that rely (almost) intrinsically on raising capital.

 

[This is the fourth in a five part series on transmedia business models written by veteran crossplatform and indie media producer Brian Clark. Parts one thru three are @scoopit http://bit.ly/stpVJy  http://bit.ly/tovSSJ and http://bit.ly/ucI23n respectively.]

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Brian Clark on Transmedia Business Models (Part Two)

Brian Clark on Transmedia Business Models (Part Two) | Transmedia: Storytelling for the Digital Age | Scoop.it

Most of the money fueling innovation in transmedia storytelling falls into one of three major buckets...

 

This is the second in a five part series on transmedia business models written by veteran crossplatform and indie media producer Brian Clark.

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Henry Jenkins | Reflections on Transmedia

Henry Jenkins | Reflections on Transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it

[...] consider what follows Transmedia 202, to compliment my earlier Transmedia 101 post on my personal blog.

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Transmedia 202: Further Reflections

Transmedia 202: Further Reflections | Transmedia: Storytelling for the Digital Age | Scoop.it

I've heard some gossip that Jenkins was going to issue a "new definition" of "transmedia": this is no where near as dramatic an overhaul as that, just some clarifications and reflections about definitions.

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