Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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The Winner in Mixed Reality Will Be…Snapchat

The Winner in Mixed Reality Will Be…Snapchat | Transmedia: Storytelling for the Digital Age | Scoop.it

Via sarah hemar
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Josh Miller:  "With lenses and filters, the ephemeral social giant is halfway there already" ....

Jules Johnson's curator insight, September 7, 2021 5:00 PM

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"For Oculus To Succeed, VR Needs To Succeed"

"For Oculus To Succeed, VR Needs To Succeed" | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Daniel Terdiman:  "VR hardware makers seem to know that, for now anyway, it's in their mutual interest not to tear each other down."

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VR And AR Will Be Mobile’s Demand Driver, Not Its Replacement

VR And AR Will Be Mobile’s Demand Driver, Not Its Replacement | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mike Hoefflinger:  "With each of the six biggest global consumer technology companies now deeply invested and feverishly in development, VR/AR has become too big to fail..."

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Inside "The Bunker": Twentieth Century Fox's Futuristic VR Innovation Lab

Inside "The Bunker": Twentieth Century Fox's Futuristic VR Innovation Lab | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Daniel Terdiman:  "In a nondescript building in L.A., Fox's "three amigos" are helping to define Hollywood's VR future."

Fausto Cantu's curator insight, November 25, 2015 9:26 AM

Inside "The Bunker": Twentieth Century Fox's Futuristic VR Innovation Lab

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The Layman’s Guide To Virtual Reality

The Layman’s Guide To Virtual Reality | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mark Wilson:  "So many companies, so many technologies. Who can keep it all straight? We can! Here's a plainspeak FAQ to get you up to speed."

John Caswell's curator insight, March 1, 2015 9:01 AM
Watch this space - literally!
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You Can Now Watch A Full Movie On Oculus Rift

You Can Now Watch A Full Movie On Oculus Rift | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nikita Richardson:  "How does the Zachary Quinto-produced horror movie Banshee Chapter look on the much-discussed VR device?"

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digitaljam

digitaljam | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Simon Staffans
The Digital Rocking Chair's insight:

 

DRC:  Interesting infographic with link to VR Writers Room White Paper on immersive entertainment.

Simon Staffans's curator insight, April 22, 2016 3:38 PM
Some essential reading on VR
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The Uncanny Valley of VR

The Uncanny Valley of VR | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

John Jones:  "How the latest virtual reality tech is opening up a limitless, yet uncanny, world…"

Brad Tollefson's curator insight, March 19, 2016 1:43 PM

 

John Jones:  "How the latest virtual reality tech is opening up a limitless, yet uncanny, world…"

Karlton B McIver's curator insight, March 19, 2016 9:19 PM

 

John Jones:  "How the latest virtual reality tech is opening up a limitless, yet uncanny, world…"

Devadas's curator insight, March 19, 2016 11:22 PM

 

John Jones:  "How the latest virtual reality tech is opening up a limitless, yet uncanny, world…"

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The Value In Virtual And Augmented Reality

The Value In Virtual And Augmented Reality | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Linc Gasking:  "The thesis of VR/AR is that, as a new interface, it will take over many parts of existing interfaces, including real life, such as shopping, education and some forms of live entertainment — and, of course, the Internet. But the true magic and innovation is what we’ve only been able to imagine as part of science fiction: traveling back in time, teleporting to a different location and being with people who are no longer with us."

Fausto Cantu's curator insight, January 11, 2016 7:56 PM

El Valor de Realidad Virtual y la Aumentada

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Engaging Storytelling's Future Banks on a Balance Between New Tech and the Analog

Engaging Storytelling's Future Banks on a Balance Between New Tech and the Analog | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Melanie Ehrenkranz and 'digital culture guru' Frank Rose  discuss "how the future of storytelling will largely be shaped not just by the shiny new tech toys of the now and near future, but also largely on how storytellers integrate them into narrative practices of the past."

Kajsa Hartig's curator insight, October 21, 2015 1:28 AM

"I think that VR is an incredible tool, but it’s not synonymous with immersion. As with any other technology it’s only as immersive as the storyteller is skillful."

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Why Virtual Reality Doesn't Need a Killer App to Get Huge

Why Virtual Reality Doesn't Need a Killer App to Get Huge | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Ryan Rigney:  "Just as people struggled to find a practical application for hydrogen balloons, small thinking has also plagued the development of one of today's flashiest technologies, virtual reality devices. But VR doesn't need a killer app. It just needs to be unleashed on the world, so the people tinkering with it can lead us all someplace new."

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Oculus Rift, Sony, And The Coming Virtual Reality Revolution

Oculus Rift, Sony, And The Coming Virtual Reality Revolution | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Kevin Ohannessian:  "One idea is dominating this year's Game Developers Conference: virtual reality. From Treadmills to bodysuits, from guns to games, the emerging VR ecosystem is vast--and growing."

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