Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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4-Layers, A Narrative Design Approach

4-Layers, A Narrative Design Approach | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Thomas Grip:  "The approach is primarily meant to suggest a workflow that focuses on the story and makes sure the narrative and gameplay are connected. The end goal is to create games that provide a better interactive narrative."

Henrik Safegaard - Cloneartist's curator insight, May 1, 2014 2:50 AM

It's all about storytelling. Games, movies, presentations,- you name it. They all need to have a goal, and you have to stay focussed on it.

Click to read this interesting article.

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Non-fiction games structure: a successful formula for the interactive documentary

Non-fiction games structure: a successful formula for the interactive documentary | Transmedia: Storytelling for the Digital Age | Scoop.it

Arnau Gifreu Castells: "Mixing documentary (non-fiction) and game (fiction) seems a strategy that many interactive documentary producers are considering, because the fact of reality combined with a structure that includes the users and put themselves at the heart of the action, creates a much more hyper and immersed scenario for the interactive documentary and its participants"...


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Max Payne 3 and the problem of narrative dissonance

Max Payne 3 and the problem of narrative dissonance | Transmedia: Storytelling for the Digital Age | Scoop.it
Keith Stuart: Rockstar has turned its ex-cop anti-hero into a credible character. So does it matter that he's also a frenzied killer?
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