Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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'The Optimist': how Disney Imagineering is bringing alternate reality games to the mainstream

'The Optimist': how Disney Imagineering is bringing alternate reality games to the mainstream | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Bryan Bishop:  "Created by Walt Disney Imagineering — the think-tank and creative group that dreams up, designs, and builds attractions for Disney parks — The Optimist is the latest take on the alternate reality game."


Another couple of interesting stories about Disney today.  Here's the link to the other one:  Inside Disney’s Plan To Win The Internet

Juliana Loh's curator insight, August 21, 2013 1:56 PM

Can't wait to experience this!

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The Miracle Mile Paradox ARG: How to Play

The Miracle Mile Paradox ARG: How to Play | Transmedia: Storytelling for the Digital Age | Scoop.it

"The beauty of Alternate Reality Games is that, because the story is spread across multiple platforms, it doesn’t matter where you get started. You can discover the story world at your own pace, regardless of your entry point" ...

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