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Mike Donahue's curator insight,
July 2, 2015 12:34 PM
This is my new must read for everyone. Lassiter's insights about computer graphics (CG) transcend his industry. They offer guidance for UX and web designers (any designer really) and businesses alike. His comments on storytelling and emotion connection are the key to success in design and business. I will be quoting this article for years to come.
I would absolutely recommend this to everyone.
Henrik Safegaard - Cloneartist's curator insight,
March 9, 2014 5:22 AM
If you're an active Vine user, you've probably seen some of Dylan Blau's incredible work. The 20-year-old stop-motion animator is famous for making extraordinary CGI-free Vine videos, often with basic material like clay and paper. Click to see more.
Yael Even-Levy, PhD (Second Life: JoelleYalin)'s curator insight,
March 9, 2014 12:57 PM
The six-second rule & video magic using Vine. Awesome! |
Dr. Pamela Rutledge's curator insight,
July 30, 2015 10:43 AM
"Oculus Story Studio's new (& cute) animated short "Henry" brings the psychology of empathy (and much more) into the forefront of development and design. Yes, it will change the way the audience watches and thinks about movies, but it will only succeed as an artform if filmmakers, storytellers and producers understanding the fundamentals that create empathy, how empathy differs from sympathy and other forms of emotional response, how the sense of presence changes with perception and how people attribute meaning like intentionality in a 'shared space.' The most telling quote in the article is a parenthetical aside when Saschka Unseld is quoted as saying that the change in connection makes comedy twice as hard because Buster Keaton-esque physical comedy just feels “mean.” VR will force the examination of all the conventional filmmaking rules of thumb for transmitting engagement and emotion--without which the story isn't successful. #mediapsych More than ever, it's the psychology that matters.
Henrik Safegaard - Cloneartist's curator insight,
August 3, 2015 2:22 PM
Angela Watercutter: "Oculus Story Studio's new project is more than a cute animated short--it's a test case for narrative techniques that could change the way we watch movies."
Vivalist's curator insight,
April 6, 2014 6:24 AM
did not see it but hear about it so much about it on a daily basis with my daughter that I pretty much know it all :)
Henrik Safegaard - Cloneartist's curator insight,
June 9, 2013 2:04 PM
Seeing the opportunity, EA commissioned Stoneman to create a piece of machinima that showcased the new downloadable content while paying homage to those "Only in Battlefield" moments. The resulting short movie quickly became one of the most effective pieces of content EA has produced, generating more than 765,000 views and 25,000 likes without even as much as a sponsored post in media support. EA’s campaign for 'Battlefield 3' garnered them the top spot in the newly released Social Brands 100 for 2013. Click headline for full story.
Juan Carlos Burgon's curator insight,
June 17, 2013 6:21 PM
I think in this times of life videogames are openning the doors for new types of filmaking by giving them chances to start producing about new topics and types of themes that are related to life and to actual information that would be great for editing and producing films, they would be magical, or of action, drama and they will have too many kind of brilliant acts to show
Rafael Geraldo's curator insight,
April 6, 2015 3:41 PM
Uma ideia na cabeça e um joystick na mão: Conheça o Machinima, um gênero que usa a interface dos games para fazer filmes incríveis.
Sean Stoakes's curator insight,
March 21, 2013 8:07 PM
The page shows how animation can be used and how animation could be used as a narrative tool. It shows examples of ways animation can and has been used. |
Meg Carter: "The folks behind Wallace and Gromit and the digital storytelling company want to expand your idea of what interactive video can do."