Transmedia: Storytelling for the Digital Age
345.9K views | +7 today
Follow
Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
Your new post is loading...
Your new post is loading...
Scooped by The Digital Rocking Chair
Scoop.it!

Aardman Animations And Rapt Media Aim To Make Interactive Content More Emotional

Aardman Animations And Rapt Media Aim To Make Interactive Content More Emotional | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Meg Carter:  "The folks behind Wallace and Gromit and the digital storytelling company want to expand your idea of what interactive video can do."

No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

The Future of StoryTelling features drawing in Virtual Reality (Video)

The Future of StoryTelling features drawing in Virtual Reality (Video) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Glen Keane steps into the page to show us the future of storytelling ....

No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Technology and The Evolution of Storytelling

Technology and The Evolution of Storytelling - ART & SCIENCE - Medium
The Digital Rocking Chair's insight:


John Lasseter:  "It’s not the technology that entertains people, it’s what you do with the technology."

Fausto Cantu's curator insight, June 30, 2015 6:12 PM

Tecnología y la evolución del Storytelling

 

Daniel Christian's curator insight, July 1, 2015 9:29 AM

Via the Digital Rocking Chair

Mike Donahue's curator insight, July 2, 2015 12:34 PM

This is my new must read for everyone. Lassiter's insights about computer graphics (CG) transcend his industry. They offer guidance for UX and web designers (any designer really) and businesses alike. His comments on storytelling and emotion connection are the key to success in design and business. I will be quoting this article for years to come.

 

I would absolutely recommend this to everyone.

Scooped by The Digital Rocking Chair
Scoop.it!

“I See It More as a Visual Poem”: Animator Glen Keane on the Interactive Film Duet

“I See It More as a Visual Poem”: Animator Glen Keane on the Interactive Film Duet | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Randy Astle:  "[Glen Keane's] newest piece, a short film called Duet, was created as an interactive film for Google’s Advanced Technology and Projects group (ATAP) for release on Android devices; it’s the third of ATAP’s Spotlight Stories, a series of interactive films sponsored by ATAP to push the boundaries of interactive storytelling on handheld devices."

No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Transmedia, Hybrid Projects Dominate Cartoon Forum

Transmedia, Hybrid Projects Dominate Cartoon Forum | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Emilio Mayorga:  "European industryites have taken note of digital platforms’s interest in TV animation, ramping up the number of projects with a transmedia approach. “Almost every project presented at Cartoon Forum had a transmedia concept,” noted Vandeweyer."

No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Here's How Long It Takes To Binge-Watch The Best Animated Shows

Here's How Long It Takes To Binge-Watch The Best Animated Shows | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mark Strauss:  "The Nielsen Company has created this handy infographic so that you can precisely determine how much of your life would be required to view every episode of every season of the top animated shows. That way, you can plan accordingly if a planet-destroying asteroid is just one week away from impact."

No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

The Art of Making Stop-Motion Magic on Vine

The Art of Making Stop-Motion Magic on Vine | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Annie Park:  "Dylan Blau is practically a Vine celebrity, thanks to his uncanny ability to make ambitious stop-motion paper animations. Here's how he creates them."

Henrik Safegaard - Cloneartist's curator insight, March 9, 2014 5:22 AM

If you're an active Vine user, you've probably seen some of Dylan Blau's incredible work. The 20-year-old stop-motion animator is famous for making extraordinary CGI-free Vine videos, often with basic material like clay and paper.

Click to see more.

Yael Even-Levy, PhD (Second Life: JoelleYalin)'s curator insight, March 9, 2014 12:57 PM

The six-second rule & video magic using Vine. Awesome!

objectplace's curator insight, April 28, 2014 2:42 PM

vine annimation

Scooped by The Digital Rocking Chair
Scoop.it!

The Pixar Perspective on Voice Acting

The Pixar Perspective on Voice Acting | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Josh Spiegel:  "In essence, the value of a voice performance in an animated film is directly connected to how much that film’s creators require you to recognize its source" ....

Scooped by The Digital Rocking Chair
Scoop.it!

Is This Transmedia? Wreck-It Ralph

Is This Transmedia? Wreck-It Ralph | Transmedia: Storytelling for the Digital Age | Scoop.it

Mike Vogel:  "Much of the talk about Wreck-It Ralph this week will be about the fact that it comes out in Digital HD  on February 12th–almost a month ahead of the DVD release. I’m all for anything that makes DVDs less relevant, but I think the transmedia strategy behind Wreck-It Ralph is more innovative than releasing a movie digitally."

The Digital Rocking Chair's insight:

Mike Vogel ponders the difference between transmedia and marketing when it comes to Wreck-It Ralph.


Update:  For more on how this applies to indie filmmakers, check out Randy Finch’s Disney's Marketing for Wreck-It Ralph Employs Transmedia Storytelling: A Case Study in Expanding a Film's Storyworld Across Multiple Platforms.

No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

How the Doctor Puppet Saved Christmas

The Digital Rocking Chair's insight:

For Dr Who fans everywhere ....

No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

How we made: Tramm Wigzell and Matt Youngberg on Ben 10

How we made: Tramm Wigzell and Matt Youngberg on Ben 10 | Transmedia: Storytelling for the Digital Age | Scoop.it

Bibi van der Zee: "The team behind the hit cartoon on their boy with a magic watch, and drawing crazy-coloured alien life" ...

No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Why Gravity Falls Is the Smartest Cartoon on Television

Why Gravity Falls Is the Smartest Cartoon on Television | Transmedia: Storytelling for the Digital Age | Scoop.it

Geek Dad:  "Aided by the literal decades of advancements in animation technology since that television “Golden Age,” the show boasts both a new-school focus on plot and characterization and Disney’s historic attention to detail" ...

No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

A Collaborative Animation Platform, From Chris Milk, Aaron Koblin, And Google

A Collaborative Animation Platform, From Chris Milk, Aaron Koblin, And Google | Transmedia: Storytelling for the Digital Age | Scoop.it

Kelsey Campbell-Dollaghan: "Over the past three years, Google Data Arts creative director Aaron Koblin and director Chris Milk have produced some of the most powerful music videos of all time, by allowing passive viewers to participate in the creative process."

No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Wallace and Gromit's makers on how virtual reality is reshaping storytelling

Wallace and Gromit's makers on how virtual reality is reshaping storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Shona Ghosh:  "Virtual reality isn't just expensive to produce, it's completely overturned traditional methods of storytelling on film. Here Aardman explains how it's rethinking narrative when the viewer is in control."

No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

The Most Important Movie of 2015 Is a VR Cartoon About a Hedgehog

The Most Important Movie of 2015 Is a VR Cartoon About a Hedgehog | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Angela Watercutter:  "Oculus Story Studio's new project is more than a cute animated short--it's a test case for narrative techniques that could change the way we watch movies."

Dr. Pamela Rutledge's curator insight, July 30, 2015 10:43 AM

"Oculus Story Studio's new (& cute) animated short "Henry" brings the psychology of empathy (and much more) into the forefront of development and design.  Yes, it will change the way the audience watches and thinks about movies, but it will only succeed as an artform if filmmakers, storytellers and producers understanding the fundamentals that create empathy, how empathy differs from sympathy and other forms of emotional response, how the sense of presence changes with perception and how people attribute meaning like intentionality in a 'shared space.'  The most telling quote in the article is a parenthetical aside when Saschka Unseld is quoted as saying that the change in connection makes comedy twice as hard because Buster Keaton-esque physical comedy just feels “mean.”  VR will force the examination of all the conventional filmmaking rules of thumb for transmitting engagement and emotion--without which the story isn't successful. #mediapsych  More than ever, it's the psychology that matters.

Henrik Safegaard - Cloneartist's curator insight, August 3, 2015 2:22 PM


Angela Watercutter:  "Oculus Story Studio's new project is more than a cute animated short--it's a test case for narrative techniques that could change the way we watch movies."

Scooped by The Digital Rocking Chair
Scoop.it!

How Pixar Came Up With A Whole New Way Of Showing A Child's Mind

How Pixar Came Up With A Whole New Way Of Showing A Child's Mind | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:



Lauren Davis:  "Even for Pixar, Inside Out is an ambitious film. After all, it’s largely set inside the mind of an 11-year-old girl, and tries to metaphorically explain all of the wonderful, frustrating, and confusing things that go on inside the human head while exploring a sort of emotional truth. So how on Earth did it all come together?"

No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

How The Cartoon Network Grew Up

How The Cartoon Network Grew Up | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


KC Ifeanyi:  "The network has proven that cartoons aren't just for kids. CN vet Michael Ouweleen explains how it's evolved its shows for new generations."

No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Watch former Disney animator Glen Keane's stunning new short film, "Duet"

Watch former Disney animator Glen Keane's stunning new short film, "Duet" | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


WSJ:  "As part of Google’s ATAP project, “Duet” is the third in a series of short films called “Spotlight Stories,” which are created specifically for mobile devices."

No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Why 'Frozen' Became The Biggest Animated Movie Of All Time

Why 'Frozen' Became The Biggest Animated Movie Of All Time | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jeff Gomez:  "The film’s astonishing success has come as a surprise to most, but on closer examination, we can discern at least five standout ingredients to Frozen’s alchemy."

Vivalist's curator insight, April 6, 2014 6:24 AM

did not see it but hear about it so much about it on a daily basis with my daughter that I pretty much know it all :)

Scooped by The Digital Rocking Chair
Scoop.it!

Supervising Animator Chris McKay Talks ‘The LEGO Movie’

Supervising Animator Chris McKay Talks ‘The LEGO Movie’ | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Dan Sarto:  "The LEGO Movie has arrived, in all its absurdist and charming glory. $69.1 million opening weekend U.S. box office absurdist and charming glory to be more precise. And one of the key people we have to thank for all that absurdist and charming glory is Animation Supervisor and Editor Chris McKay."

No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Machinima: How brands are making films within games

Machinima: How brands are making films within games | Transmedia: Storytelling for the Digital Age | Scoop.it

"Creating movies from within computer games may sound like something best left to teenage boys, but the art of machinima, making animated films from within the real-time 3-D 'engine' of a video game, is proving anything but says Aaron Martin, Collective London's head of strategy" ...

The Digital Rocking Chair's insight:

Check out Machinima.com for the ultimate in specialized machinima-style filmmaking.  With 7.7 million subscribers it's definitely a success story!

Henrik Safegaard - Cloneartist's curator insight, June 9, 2013 2:04 PM

Seeing the opportunity, EA commissioned Stoneman to create a piece of machinima that showcased the new downloadable content while paying homage to those "Only in Battlefield" moments.

The resulting short movie quickly became one of the most effective pieces of content EA has produced, generating more than 765,000 views and 25,000 likes without even as much as a sponsored post in media support. EA’s campaign for 'Battlefield 3' garnered them the top spot in the newly released Social Brands 100 for 2013.

Click headline for full story.

Juan Carlos Burgon's curator insight, June 17, 2013 6:21 PM

I think in this times of life videogames are openning the doors for new types of filmaking by giving them chances to start producing about new topics and types of themes that are related to life and to actual information that would be great for editing and producing films, they would be magical, or of action, drama and they will have too many kind of brilliant acts to show

Rafael Geraldo's curator insight, April 6, 2015 3:41 PM

Uma ideia na cabeça e um joystick na mão:

Conheça o Machinima, um gênero que usa a interface dos games para fazer filmes incríveis.

Scooped by The Digital Rocking Chair
Scoop.it!

House of Moves: in-house transmedia production

House of Moves: in-house transmedia production | Transmedia: Storytelling for the Digital Age | Scoop.it

Mike Seymore:  "The net result is one of the most adaptable modern ‘transmedia’ pipelines able to render TVCs, press, game cinematics, animated features or TV series work."

The Digital Rocking Chair's insight:

A very technical look at House of Move's 'transmedia' pipeline. 

No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

How the Beatles' Yellow Submarine gave rise to modern animation

How the Beatles' Yellow Submarine gave rise to modern animation | Transmedia: Storytelling for the Digital Age | Scoop.it
Shrek, Futurama, and Marge and Homer would not have come into being without the Beatles' subversive masterpiece, says Simpsons writer Josh Weinstein...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Expression That Inspires: The role of animation storytelling in our future? Look at how movie title sequences have inspired us

Expression That Inspires: The role of animation storytelling in our future? Look at how movie title sequences have inspired us | Transmedia: Storytelling for the Digital Age | Scoop.it

Frank Mertens: "It used to be that movie title sequences were the forums for incredible animation innovation and creative expression."

Sean Stoakes's curator insight, March 21, 2013 8:07 PM

The page shows how animation can be used and how animation could be used as a narrative tool. It shows examples of ways animation can and has been used.

Scooped by The Digital Rocking Chair
Scoop.it!

The Technical Triumph And Torment Of Paranorman’s 3-D-Printing-Driven Animation Process

The Technical Triumph And Torment Of Paranorman’s 3-D-Printing-Driven Animation Process | Transmedia: Storytelling for the Digital Age | Scoop.it

Susan Karlin: "Long before ParaNorman’s protagonist could start battling zombies, Laika’s Brian McLean and his 40-member team had to tame a new stop-motion technology process. McLean talks about the bloody road to the film’s bleeding-edge character design."

No comment yet.