#HR #RRHH Making love and making personal #branding #leadership
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#HR #RRHH Making love and making personal #branding #leadership
Leadership, HR, Human Resources, Recursos Humanos, aptitudes and personal branding.May be you can find in there some spanish links.
Curated by Ricard Lloria
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Future of Work: Using Gamification in the HR

Future of Work: Using Gamification in the HR | #HR #RRHH Making love and making personal #branding #leadership | Scoop.it
Gallup’s latest research shows why companies are increasing their interest in gamification.The Gallup study finds 31% of employees are engaged at work (51% are disengaged and 17.5% actively disengaged). But what is most interesting is how this data compares when you apply a generational segmentation. It turns out Millennials are the least engaged generation with only 28.9% engaged as compared to 32.9% for Gen X & Boomers.

So how can various processes in human resources be “gamified” to provide an opportunity for employees across the generations to increase their levels of engagement, collaboration and recognition in the workplace?
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#HR #Gamification Game On! #Leadership Lessons Learned From Famous Coaches

#HR #Gamification Game On! #Leadership Lessons Learned From Famous Coaches | #HR #RRHH Making love and making personal #branding #leadership | Scoop.it
We know that behind most of these athletes is a highly effective coach. While the athlete is the one who ultimately performs, the coach was undoubtedly there to help facilitate the journey.

There’s a nice analogy here to education, since at a fundamental level, coaches and teachers are trying to do the same thing: help young people realize their full potential. So as we start a new school year, what can we learn from the practices of highly effective coaches?

SIX LESSONS FROM THE PLAYING FIELD
1. Effective coaches develop themselves as well as their athletes. Effective coaches are quick to analyze how their coaching influences their athletes’ success. They constantly make adjustments to their training programs based on what their athletes need at that particular moment in time.

As a teacher, are you regularly assessing your own practice and making adjustments as needed?

Via Mel Riddile
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Rescooped by Ricard Lloria from (I+D)+(i+c): Gamification, Game-Based Learning (GBL)
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#HR #Gamification Taxonomy

#HR #Gamification Taxonomy | #HR #RRHH Making love and making personal #branding #leadership | Scoop.it
We have conducted extensive empirical research over the last 4 years as part of a university PhD program to develop the world's first comprehensive enterprise gamification taxonomy. Our taxonomy ha...

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Kathy Lynch's curator insight, June 12, 2016 9:44 AM
Thx Skip Z! I need to look at this more closely
elearning at eCampus ULg's curator insight, June 13, 2016 4:44 AM
An interesting taxonomy designed to help instructors to bring their game on
Josi Sierra's curator insight, June 15, 2016 3:31 AM
Gamifikazioaren Taxonomia interesgarri bat daukagu bat
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#HR Unexpected Benefits of Game-Based Learning

#HR Unexpected Benefits of Game-Based Learning | #HR #RRHH Making love and making personal #branding #leadership | Scoop.it
The Unexpected Benefits of Game-Based Learning Games appeal to almost everyone. Game consoles, computers, and mobile devices allow people to immerse themselves in situations that challenge them to accomplish tasks and move to the next level. The attractiveness of games makes them a valuable tool that can support educational opportunities. Some games offer physiological benefits

Via EDTECH@UTRGV
Carolina Velásquez's curator insight, September 18, 2016 9:59 PM
As teacher in development, we should take advantage of all these tools since they contribute us to turn traditional pedagogy into didactic classes. Nowdays, students are very familiarize with app, virtual games, we can implement them as another way to learn. Besides, it is very interesting how many advantages this method brings to the learners and teachers.
Michael Harrison's curator insight, October 20, 2017 9:05 PM

Great outline of game-based learning. It defines it, talks about implementation, and the benefits. An excellent article to show someone who is new to the concept. 

Matt Adcock's curator insight, December 6, 2017 7:30 AM

This article is true to its title.

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#HR #Gamification: How to Win at Work [Infographic]

#HR #Gamification: How to Win at Work [Infographic] | #HR #RRHH Making love and making personal #branding #leadership | Scoop.it
Everyone wants work to be fun. Even your boss or client or customer would rather that you enjoy your work. No one wants to be around unhappy people, regardless of how productive they are.

But what if you could change your business so that workers got more done because they were having fun?

Enter the world of gamification.
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