Eclectic Technology
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Eclectic Technology
Tech tools that assist all students to be independent learners & teachers to become better teachers
Curated by Beth Dichter
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graphite | Ingredients for effective teaching

graphite | Ingredients for effective teaching | Eclectic Technology | Scoop.it

"There are no limits to what a great educator can achieve when they have the right tools. Graphite, a free service from Common Sense Media, helps teachers find, understand, and share the best digital learning products available."

Beth Dichter's insight:

Graphite has just been launched by Common Sense Media. If you have not used resources from Common Sense Media it is worth your time to check the site out. They are an ad free site with a focus on education. This new website will help you find digital learning products that have been rated by "professional educators – early childhood development experts, doctorates in education, and teachers with hands-on classroom chops." 

What will you find at this site? Information about websites, games and apps, with ratings "based on our detailed rubric that scores each product on 15 dimensions. Plus, we tag each product for subjects, skills, and grade band and map them to Common Core and other state standards."

You can become a member for free and have access not only to Graphite, but also to many other great resources!

Elena Keating's curator insight, August 15, 2013 4:41 PM

Here is a site for those few sleepless night  I may experience. I can trawl through and see what I could adopt

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What’s the Difference Between Games and Gamification?

What’s the Difference Between Games and Gamification? | Eclectic Technology | Scoop.it

When reading about education these days the term gamification comes up often. What is gamification and why are we discussing this in education? This post explores the concepts behind gamification, games, and simulations, discussing what they are, how they may be used and some pros and cons.

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The Magic of Going Mobile: Augmented Reality, Design Thinking and the Power of Place | Spotlight on Digital Media and Learning

The Magic of Going Mobile: Augmented Reality, Design Thinking and the Power of Place | Spotlight on Digital Media and Learning | Eclectic Technology | Scoop.it

David Gagnon is talking to a group of educators about how to use mobile devices for learning. In his work as an instructional designer with the University of Wisconsin’s ENGAGE program, Gagnon has given this workshop many times. But these days, he says, things are starting to change.

“How many of you are currently using an iPhone, iPad, or iPod touch?” Gagnon asks the teachers... What happens next demonstrates how the availability of communications technology has grown exponentially in recent years: 89 percent of this group owns a mobile device, and they want to know how to use it in their classrooms...

This article is part of a series exploring mobile learning. Other posts in this series are located at: http://spotlight.macfound.org/featured-stories/entry/amidst-a-mobile-revolution-in-schools-will-old-teaching-tactics-work/ and ;

http://spotlight.macfound.org/featured-stories/entry/welcoming-mobile-rewriting-acceptable-use-smartphones-and-social-media/ ;

 

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Video Games That Bring Civics Class to Life

Video Games That Bring Civics Class to Life | Eclectic Technology | Scoop.it

"The online educational video game site iCivics, created in 2009 by former Supreme Court Justice Sandra Day O’Connor that features civics curriculum, has partnered with EverFi, an ed-tech company focused on K-12 and higher ed. And through the partnership comes a new initiative Commons – Digital Town Square, offered free to all K-12 schools."

According to this post this game will provide an adaptive feature, have "a variety of media including simulations and animations as well as pre and post-assessments and behavioral surveys." It also includes social components, badges and avatars, and they will be meeting some of the Common Core standards. To go directly to this new iniative - Commons - Digital Town Square:

http://everfi.com/civic-education.

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New Survey: Half of Teachers Use Digital Games in Class

New Survey: Half of Teachers Use Digital Games in Class | Eclectic Technology | Scoop.it

"No longer relegated to experimental programs, digital games are becoming much more commonly used in classrooms across the country, according to a survey by the Joan Ganz Cooney Center released today."

...some more statistics from the study:

* Nearly 70 percent said that “lower-performing students engage more with subject content with use of digital games.”
* Three-fifths reported “increased attention to specific tasks and improved collaborations among all students.”

The article discusses reasons for using games in class as well as issues involved. There are also a series of videos featuring case studies and links are available.

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