Eclectic Technology
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Eclectic Technology
Tech tools that assist all students to be independent learners & teachers to become better teachers
Curated by Beth Dichter
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Have Fun with Art from the Getty Museum

Have Fun with Art from the Getty Museum | Eclectic Technology | Scoop.it
Online games from the Getty Museum - explore works of art with educational games.
Beth Dichter's insight:

Allow students to play games and explore images from the Getty Museum. Four games are available at this website. They are:

* Detail Detective - There are four images on the left side, but which one comes from the picture on the right. The clock ticks as the seconds count down for you to find the correct image. Four games to play.

* Match Madness - A memory game where you have to match two items, perhaps a word and an image, or the top half and bottom half. Four ways to play.

* Switch - Compare two images and find the difference...but be aware the clock is ticking and you may find yourself out of time! Four subjects to choose from.

* Jigsaw Puzzle - Solve the jigsaw puzzle. Twelve works of art. You choose the number of pieces: 16, 25, 49, 81, or 144

* Plus 3 activities that you can do at home

You may also visit the Getty at Whyville from the site. Based on playing games these games are probably best for students in upper elementary through middle school. The site also links to the Getty Museum at Whyville, also designed for middle school students.

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Beyond Minecraft: Games That Inspire Building and Exploration

Beyond Minecraft: Games That Inspire Building and Exploration | Eclectic Technology | Scoop.it

"The success and popularity of Minecraft in and out of classrooms is no surprise. It’s one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area."

Beth Dichter's insight:

Check out a selection of games that will help students explore, create, collaborate and more. The six games discussed are:

* Garry's Mod - learn physics as you play

* Kerbal Space Program - another physics game

* Sound Shapes - designed for PlayStation this is a "puzzle game set to a rich musical soundscape"

* DIY - Find instructions to build a wide variety of items and a community that will support you

* STENCYL - learn to program using "blocks of code" that you may snap together and create games that may be played on a variety of platforms

* CodeAcademy - learn a variety of programming language for free

Do you think students should learn to code? If you do then some of these games will provide them with this skill as well as others that we know are part of gaming. You may want to try some of these with your students.

Jo Blannin - The Know Tech Teacher's curator insight, November 21, 2013 12:48 AM

Great ways to use game-making in education - I love using MineCraft with the senior primary students. It really brings maths into engineering and science!

Kristina Cook's curator insight, November 21, 2013 10:56 AM

I chose this article because my partner likes minecraft. It relates because it entertains my partner.

 

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What’s the Difference Between Games and Gamification?

What’s the Difference Between Games and Gamification? | Eclectic Technology | Scoop.it

When reading about education these days the term gamification comes up often. What is gamification and why are we discussing this in education? This post explores the concepts behind gamification, games, and simulations, discussing what they are, how they may be used and some pros and cons.

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Mission 3: A Cheyenne Odyssey - Interactive History Game

Mission 3: A Cheyenne Odyssey - Interactive History Game | Eclectic Technology | Scoop.it

"Mission US is a multimedia project that immerses players in U.S. history content through free interactive games.

In Mission 3: “A Cheyenne Odyssey,” players become Little Fox, a Northern Cheyenne boy whose life is changed by the encroachment of white settlers, railroads, and U.S. military expeditions.  As buffalo diminish and the U.S. expands westward, players experience the Cheyenne's persistence through conflict and national transformation."

Beth Dichter's insight:

"A Cheyenne Odyssey" is the third mission from Mission U.S. This interactive game will teach students about the Cheyenne's experience. There is a teacher guide available for this game (as well as the first two: Mission 1 - For Crown or Colony? and Mission 2 - Flight to Freedom). Each guide provides an overview, background information, standards alignments, activites, primary sources and there are videos to help provide guidance for teachers.Two additional games are set to be released in 2014 and 2015. The games are geared to students in Grades 5 - 8.

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Getting the Facts on Game Based Learning (INFOGRAPHIC)

Getting the Facts on Game Based Learning (INFOGRAPHIC) | Eclectic Technology | Scoop.it
The Knowledge Guru team knows how effective serious games and game based learning are, that's why we've developed an entire learning game engine focused on making game based learning easier to impleme...
Beth Dichter's insight:

This infographic shares why games should become a part of your classroom. Sections include:
* The Creation Process requires that you define structional objectives/goals, brainstorm concepts, create a paper prototype, play test, evaluate, refine (and potentially repeat this process numerous times) before the final game.

* It Really Works - providing data from a number of studies that show significant increases in grades after using game based learning.

* 3 Great Reasons to Use Games (check out the reasons on the post!)

* But Why Do Games Work which looks at essential elements required for learning and shares how each of these elements may be matched in game based learning

* The Role of Game Playing

Unlike many infographics this one provides links to sources which are easy to read. Are you interested in learning more about game based learning? If so, check out this post.

Florence HENCKE's comment, August 9, 2013 3:10 AM
Thank you for this infographic and the sources you used, the importance of having fun while learning seems to increase in education. Good news !
Ines Evaristo's curator insight, August 21, 2013 6:53 PM

Una buena infografía que resume estudios con resultados del efecto de los videojuegos en el aprendizaje de la educacion superior, cosa que no habia visto mucho.  Además, el inicio es bastante claro, hacer un videojuego "serio" o educativo es doble reto: lograr los objetivos de aprendizaje propuestos y diseñar un gameplay igualmente divertido, motivador, estimulante... es la diferencia entre un videojuego educativo de un juego didactico.

Taryn Coxall's curator insight, October 8, 2013 10:24 PM

This article gives great insight into the upcoming phenominon of "Game Based Learning".Although i have never seen it in my practises, after reading abit about it, i believe game based learning is something i would incoperate into my own classroom. Game Based learning provides a stimulating and engaging way of learning for children on a wide range of educational areas and topics. It is proven through this approach to learning students aremore likely to become motivated to learn, become increasingly engage and excel in their learning. 
Although many peoleay belive an "old school" approach to teaching is best, i feel it is highly necassary to kepp up with the fast moving pace of technology on offer, and use theseresources to help student in the classroom. Most learners that i have come aross are kinaesthetic learning, being one myself i can see how these games will help a variety of different learners and create opportunity for divergent thinking.

great resource which has iven me great insight.