Eclectic Technology
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Eclectic Technology
Tech tools that assist all students to be independent learners & teachers to become better teachers
Curated by Beth Dichter
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7 Tenets of Creative Thinking

7 Tenets of Creative Thinking | Eclectic Technology | Scoop.it
Guest blogger Michael Michalko explains that everyone is an artist and that it takes belief and persistence to nurture this quality. He offers seven principles about creative thinking that he wishes he'd known as a student.
Beth Dichter's insight:

This post provides a look at seven principles of creative thinking. Each is described in some detail. Three of the principles are below (without explanations).

* You are creative

* Creative thinking is work

* You must go through the motions

If you would like to see a different version of the same seven principles you can head over to Sean Junkins twitter account and see an infographic that he put together that is based on the Edutopia article. As far as I can tell the shift he made was to create the infographic. It appears that all text is from the article (and the infographic gives credit to Sean Junkins).

Sue Alexander's curator insight, July 7, 2014 3:24 PM

Very down-to-earth approach: I like that in today's edu-buzzword cacophony.

Charlie Dare's curator insight, July 7, 2014 11:10 PM

Interesting comments by

Marshall BarnesFounder, Director of SuperScience for High School PhysicsSome of these I agree with in regard Edison and 1000 failures before finging a light filament and worthy of a read in his Paranovation blog~Especialy his claims to producing Video Rock early on~
Gary Harwell's curator insight, July 11, 2014 12:39 AM

It shoudl be our Mantra to teach Cretive Thinking skills to our students everyday.

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Game-Based vs Traditional Learning – What's the Difference? » Online Universities

Game-Based vs Traditional Learning – What's the Difference? » Online Universities | Eclectic Technology | Scoop.it

"There are several big movements underway that are worthy of debate and possible consideration as we look to help education become the 21st century, user-centered, on-demand, engaging, technology-centric activity that it has not been for much of its existence. Game-based learning (GBL), or gamification, is one of the models that commonly gets touted as a cure-all for the problems with education because of the popularity of gaming in our society (New Media Institute). While there are problems with the gamification movement as it currently stands, the model has several areas in which it differs sufficiently from traditional education to make it an intriguing possibility. Here is a look at several of those differences."

Topics discussed include authenticity, student engagement, creativity and innovative thinking, and cost, as well as a discussion on the debate that exists over game based learning. 

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