Eclectic Technology
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Eclectic Technology
Tech tools that assist all students to be independent learners & teachers to become better teachers
Curated by Beth Dichter
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Students Conduct Their Own Groundbreaking Research About Learning

Students Conduct Their Own Groundbreaking Research About Learning | Eclectic Technology | Scoop.it
Public Science Project has been successful at enlisting the help of young people and motivating them to engage in highly academic work in large part because they value what those youth bring to the table. This model offers interesting insights for educators struggling to motivate and challenge learners that seem disengaged or disinterested in learning.
Beth Dichter's insight:

Talk about authentic learning, this post provides the model to help your students become engaged and motivated researchers. Train students in "statistics and research methods" and they can actively participate in research. The post provides details of this project (which is in New York) and may move you to see if you could bring this opportunity to your students.

niftyjock's curator insight, February 19, 2014 8:04 PM

Engaging the disengaged

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“We Came to Play”: Lessons on Connected Learning and Creativity from Caine’s Arcade | Spotlight on Digital Media and Learning

“We Came to Play”: Lessons on Connected Learning and Creativity from Caine’s Arcade | Spotlight on Digital Media and Learning | Eclectic Technology | Scoop.it

Spotlight on Digital Media and Learning has this wonderful article that tells us the story behind Caine's Arcade. It turns out that a filmmaker, Nirvan Mullick, stopped by his father's store looking for a part for his car and became Caine's "first - and only - paying customer. Mullick is also a "digital strategist" for social good campaigns. He was determined to "create a memorable day for Caine" and used Facebook to "invite everyone" to visit on a Sunday afternoon. Read this article to learn much more about the experience and discover what has happened and how folks feel, as well as a wide range of resources. 

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Transforming Information Literacy for Today’s K-12 Learners Through...

In this slideshow Buffy J. Hamilton discusses the concepts of transliteracy, providing a variety of definitions, and then explores how we can use these concepts as a process while working with students. If we embrace inquiry based learning, then participatory learning and transliterate learning are a part of the whole. The words connect, wonder, investigate, construct, express and reflect are explored with many resources and ideas provided to help you start this process in your classroom with your students.

Angie Hammons's curator insight, October 19, 2014 11:33 PM

This is a slide set from a presentation on transliteracy.  This slide set provides a good foundation for understanding what transliteracy is.  It is important to understand that you can't take digital literacy or information literacy and focus on them individually.  Each of the different literacies are connected and should be recognized as such.

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How Can Teachers Prepare Kids for a Connected World?

How Can Teachers Prepare Kids for a Connected World? | Eclectic Technology | Scoop.it

"Educators are always striving to find ways to make curriculum relevant in students’ everyday lives. More and more teachers are using social media around lessons, allowing students to use their cell phones to do research and participate in class, and developing their curriculum around projects to ground learning around an activity. These strategies are all part of a larger goal to help students connect to social and cultural spaces."

Beth Dichter's insight:

A look at Henry Jenkins work on participatory learning and PLAY (Participatory Learning and You). So what is PLAY? "...'a mode of experimentation, of testing materials, trying out new solutions, exploring new horizons,' Jenkins said. It’s how kids interact with games – throwing themselves in without reading the rules, testing the limits and feeling free to try and fail."

This post provides a number of examples, discusses assesement and play, and provides links to additional articles on the subject.

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A Collaborative Guide to Best Digital Learning Practices for K-12 | DMLcentral

A Collaborative Guide to Best Digital Learning Practices for K-12 | DMLcentral | Eclectic Technology | Scoop.it

Quoting from the post: "The Ethics and Responsibilities of the 21st Century Classroom: A Collaborative Guide to Best Digital Learning Practices for K-12 Teachers and Administrators

PREAMBLE: Tools aren’t teachers, they aren’t students, and they aren’t magic.

We need to know the limits and possibilities of our twenty-first century tools and the role of teachers and administrators in ethically and responsibly using digital media to enhance and foster learning."

This is a "public, participatory document" and folks are invited to add their ideas and concerns. Some of the other areas addressed include: teacher training and time for collaboration, administrators taking the lead with digital technology and encouraging high quality student input and output. 

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Q&A: John Seely Brown on Interest-Driven Learning, Mentors and the Importance of Play | Spotlight on Digital Media and Learning

Q&A: John Seely Brown on Interest-Driven Learning, Mentors and the Importance of Play | Spotlight on Digital Media and Learning | Eclectic Technology | Scoop.it

As the leading thinkers and do-ers meet this week at the third annual Digital Media and Learning conference, Spotlight talked with DML2012’s keynote presenter John Seely Brown, self-proclaimed “chief of confusion,” and one of the most enlightening thinkers on nearly any topic.

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