Eclectic Technology
224.6K views | +0 today
Follow
Eclectic Technology
Tech tools that assist all students to be independent learners & teachers to become better teachers
Curated by Beth Dichter
Your new post is loading...
Your new post is loading...
Scooped by Beth Dichter
Scoop.it!

Naturally Embed UDL in No Time | MiddleWeb

Naturally Embed UDL in No Time | MiddleWeb | Eclectic Technology | Scoop.it
Framing lessons through the lens of the Universal Design for Learning isn't about more time so much as it is about more strategic thinking, says Elizabeth Stein.
Beth Dichter's insight:

In this post a middle school teacher shares a US history project where Common Core standards are aligned with the three Universal Design for Learning (UDL) Principles. 

She discusses the process of creating the lesson and states:
"UDL is not about causing change. It’s about looking for natural connections to what one is already doing that can help diversify instruction. It’s about raising our own awareness and turning up our reflective skills so we become accustomed to thinking about how lessons align with the needs of diverse learners."

Within the post she includes the Purpose of the Lesson, the Process, Assessment and a table where she provides the Common Core Standards that were addressed, the lesson activities, and the specific UDL Principles that were addressed.

If you are new to UDL here is a short explanation from the post:

"The aim of a UDL lesson is to create (1) resourceful, knowledgeable learners through multiple means of representation; (2) strategic, goal-directed learners through multiple means of engagement; and (3) purposeful, motivated learners as a result of multiple means of expression." 

No comment yet.
Scooped by Beth Dichter
Scoop.it!

Gaming in the Classroom: Why Bring Electronic Games into the Classroom?

Gaming in the Classroom: Why Bring Electronic Games into the Classroom? | Eclectic Technology | Scoop.it

Does gaming have a place in the classroom? The information on this infographic provides reasons why gaming should be in the classroom (with resources provided on the infographic). A few of the reasons discussed are:
* The students love games and are familiar with them.

* The students are engaged. "Computer games stimulate the brain to produce dopamine" which helps with attention and making connections.

* Student are motivated by games.

For more information check out the infographic!