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"The idea of Snapchat is simple, delightfully so. Take an image or a video, send it to a friend or paramour. Ten seconds after the receiver opens the file, it self-destructs, and the sender can rest assured that no trace of the message remains. Signed, sealed, delivered, deleted. But that’s not quite true. In December, Buzzfeed reported on a security loophole in the app, which allows one to permanently save a Snapchat file without notifying the sender. The expectation of privacy and impermanence that makes the app irresistible to young users is thus deeply flawed. And yet it remains wildly popular..."
"In December, 2011, Ian Waitz, MIT’s Dean of Engineering, launched the MIT-K12 project, driven by a series of questions: How can we change the perception of the role of engineers and scientists in the world? What can MIT do, right now, to improve STEM education at the K12 level? What if MIT became a publicly accessible “experiential partner” to the country’s K12 educators? What if MIT students generated short-form videos to complement the work those educators are already doing in their classrooms and homes?" Some products of the work that answers these questions are now available on this website. The videos explain STEM questions and are sorted by grade level as well as science categories: astornomy, biology, chemistry, earth science, engineering, physics and transportation. MIT continues to be very supportive of education and brings out new tools we can use in our classroom. This site is in the beginning stages, and will accept proposals for videos that you would like to see created. Much more information is available at the site.
One public school in Boston is focused on building students' collaborative—rather than competitive—abilities. Watch the video (~6 minutes) and learn about a school in the Boston area that might be called a "transformational school," a school where "students start their lessons without prodding fromtheir teachers..." They also speak talk about the Habits of Mind the use as a conceptual framework: * Evidence - How do you know? * Conjecture - What if things were different? * Connections - What does it remind you of? * Relevance - Is it important? Does it matter? * Viewpoint - What would someone else say? How would someone else feel? Watch and listen and ask yourself, would your school make this type of transition?
"Students like to study together... Peek down the hallways of your own school, or in the cafeteria or library around final exam time, and you’ll probably see students quizzing one another over the content they anticipate encountering on the test. Thanks to the Web, they don’t have to be in the same room to work together. Let’s take a look at some platforms that help students connect for online study sessions."
Garbology is the study of what we do with our waste. All the things we throw away each day—where do they end up? Many of us know that we can reuse, recycle, and compost to help keep waste out of landfills, but how do you know what goes where? Why is it important to reduce the waste we put in landfills? All of this and more is Garbology. This site has many resources available for students, teachers and families. Lesson plans for Grades K - 12 are also available, and some resources are also in Spanish.
Free, timely topical activities and lesson plans for the K - 12 classroom offered by the nonprofit Educators for Social Responsibility Metropolitan Area.
In this slideshow Buffy J. Hamilton discusses the concepts of transliteracy, providing a variety of definitions, and then explores how we can use these concepts as a process while working with students. If we embrace inquiry based learning, then participatory learning and transliterate learning are a part of the whole. The words connect, wonder, investigate, construct, express and reflect are explored with many resources and ideas provided to help you start this process in your classroom with your students.
The Digital Textbook Playbook is a guide to help K-12 educators and administrators begin building rich digital learning experiences for students in districts across the country. The playbook offers information about determining broadband infrastructure for schools and classrooms, leveraging home and community broadband to extend the digital learning environment, and understanding necessary device considerations. It also provides lessons learned from school districts that have engaged in successful transitions to digital learning.
Curriki, the online education community, is building the first website to offer free, open-source instructional materials for K-12.
Artsonia is a kids art museum where young artists and students display their art for other kids worldwide to view. This gallery displays schools (K-12) and student art projects in our museum and offer exciting lesson plan art project ideas.
High quality new math games including Intermediate, Middle and High School math games. Free to play online now.
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For some time now, the education community has discussed and explored how to get out of the standardized-testing rut and make learning enjoyable again. Online games and challenges, real-world work, and point systems have been a few of the ideas kicked around by educators and tech-enthusiasts alike. Earlier this school year, a New York Times article highlighted the benefits of using digital badges to enable students, including those writing their college-admission essays, to demonstrate their knowledge and skills.
A look at statics gathered y Project Tomorrow. The aim of Project Tomorrow is "to make student voices heard in education." This information is from a survey of students, teachersl, parents and others in the fall of 2010 with a focus on determinint "the benefits of certain types and uses of technology for teaching and learning." More information is in the infographic.
Transmedia "a form of, and an approach to, storytelling that boasts a range of potential curricular applications that applies to literacy and the content areas. Teaching with transmedia guides students through various media formats to provide an immersive experience that makes any topic or narrative more vivid and personal. an experience across various platforms." A post that discusses ways to use transmedia in the classroom, with "transliterate questions that come into play" such as: * Where does the story start? Where and how is it continued? * How do I know which medium comes next as I “read” the story—or does the story need to be told in a linear sequence? Can readers dip into it at different points of their own choosing? With a brief history of transmedia and links to some sites where transmedia is used you will come away with a better knowledge about transmedia (and the awareness that it is not "inherently tech-dependent."
"'The future is here,' William Gibson once quipped. 'It’s just not evenly distributed.' Gibson, the sci-fi writer who coined the term 'cyberspace' back in 1982, could easily have been describing the state of technology in today’s K–12 classrooms. Sure, there are lots of stories about schools adopting the very latest digital devices...But stories like these don’t represent what’s happening in most of our nation’s schools. In fact, the distribution of technology in our classrooms remains radically uneven..."
English researchers say children who watch magical scenes from Harry Potter are more creative than their peers who don't. "...students who'd watched the clips containing magic significantly outscored the other group on creativity tests..."
Sending students the message that struggling is a crucial part of learning helps them excel.
Social media usage at the K-12 level has exploded over recent years, with some 40% of teachers saying they use blogs or wikis in the classroom. More social media, so the argument goes, means better communication, more collaboration, more learning opportunities. But what does wiki usage in the K-12 classroom really look like? How are teachers and students using them? And are these online learning opportunities equitably distributed across different socioeconomic populations? This article proivdes answers to some of the questions based on research by Justin Reich. Links to his report and white paper are also included.
Flocabulary creates hip-hop music and curricular materials to teach academic content in grades K-12. We strongly believe that a motivated student is a more successful student. This link will take you to songs that teach US History.
MathPickle is for K-12 teachers. Here you will find curricular games, puzzles and mini-competitions for the classroom.
NSDL.org is an online science library with links to high quality science, technology, engineering, and math resources for K-12 teachers, faculty, librarians, students and informal learners.
This post is dedicated to highlighting an amazing mega-site providing an awesome collection of resources to educators at all grade levels. The site entitled "Science Netlinks" is so much more the...
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You think it's gone forever ...but not necessarily!