21st Century Learning and Teaching
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Automatic Stopwatch : 5 Steps | #Maker #MakerED #MakerSpaces #Coding #Arduino

Automatic Stopwatch : 5 Steps | #Maker #MakerED #MakerSpaces #Coding #Arduino | 21st Century Learning and Teaching | Scoop.it

Automatic Stopwatch: Objective of this project is to count the time taken by a climber to climb a wall. But it must be automatic i.e. climber doesn’t has to push a button to start the counter/timer and also he should not does any effort to stop the timer also.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=ARDUINO

 

https://www.scoop.it/topic/21st-century-learning-and-teaching/?&tag=Stopwatch+Using+Arduino

 

IF you want to use an I2C LCD1602 Display, please check the How-To on my Tutorial here:

 

https://gustmees.wordpress.com/2019/01/07/first-steps-with-the-arduino-uno-r3-and-nano-maker-makered-makerspaces-coding-how-to-transform-an-lcd1602-spi-sketch-to-an-lcd1602-i2c-sketch/

 

 

Gust MEES's insight:

Automatic Stopwatch: Objective of this project is to count the time taken by a climber to climb a wall. But it must be automatic i.e. climber doesn’t has to push a button to start the counter/timer and also he should not does any effort to stop the timer also.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=ARDUINO

 

https://www.scoop.it/topic/21st-century-learning-and-teaching/?&tag=Stopwatch+Using+Arduino

 

IF you want to use an I2C LCD1602 Display, please check the How-To on my Tutorial here:

 

https://gustmees.wordpress.com/2019/01/07/first-steps-with-the-arduino-uno-r3-and-nano-maker-makered-makerspaces-coding-how-to-transform-an-lcd1602-spi-sketch-to-an-lcd1602-i2c-sketch/

 

 

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pi-top: make project-based Computer Science and STEAM learning tools using Raspberry Pi | #MakerED #Coding #LEARNingByDoing #ICT

pi-top: make project-based Computer Science and STEAM learning tools using Raspberry Pi | #MakerED #Coding #LEARNingByDoing #ICT | 21st Century Learning and Teaching | Scoop.it
pi-top make project-based Computer Science and STEAM learning tools using Raspberry Pi.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Raspberry+Pi

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=makerspace

 

https://gustmees.wordpress.com/2014/08/24/coding-a-new-trend-in-education-and-a-big-responsibility/

 

https://gustmees.wordpress.com/2014/08/20/maker-space-a-new-trend-in-education-and-a-big-responsibility/

 

Gust MEES's insight:
pi-top make project-based Computer Science and STEAM learning tools using Raspberry Pi.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Raspberry+Pi

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=makerspace

 

https://gustmees.wordpress.com/2014/08/24/coding-a-new-trend-in-education-and-a-big-responsibility/

 

https://gustmees.wordpress.com/2014/08/20/maker-space-a-new-trend-in-education-and-a-big-responsibility/

 

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Kaggle: Your Home for Data Science | #BigData #ICT #STEAM 

Kaggle: Your Home for Data Science | #BigData #ICT #STEAM  | 21st Century Learning and Teaching | Scoop.it
Welcome to Kaggle Datasets

The best place to discover and seamlessly analyze open data

 

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We Need STEAM, Not STEM Education, To Prepare Our Kids For The 4th Industrial Revolution

We Need STEAM, Not STEM Education, To Prepare Our Kids For The 4th Industrial Revolution | 21st Century Learning and Teaching | Scoop.it

Why do we need STEAM?

STEAM incorporates the benefits of STEM in and through the arts to give a more complete, well-rounded education. Although some feel this distinction is unnecessary because regular STEM incorporates creativity, leaders of the STEAM movement feel that the arts provides a critical missing piece to STEM education that then prepares students to not only understand science, technology, engineering, and math but know how to apply principles from each of these disciplines to creatively solve problems. Here's how educationalist Sir Ken Robinson discusses STEAM in his TedTalk.

While the STEAM movement is still relatively new, it's gaining "steam." In fact, the revered children's education program Sesame Street has added STEAM to its program. Problem-solvers in the future will have to look beyond what first feels like a limitation and approach challenges with inquiry, wonder, and innovation. These are skills that the arts exercise.

In order to create a successful STEAM program, it is essential that the arts are included in STEM in an authentic way. It’s not about adding creativity to STEM, but rather to apply art in real-world situations. For example, if students had an assignment to create a product as a STEM project, incorporating arts in an authentic way would be to improve the appearance or design of the product using principles of industrial design.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/topic/21st-century-learning-and-teaching/?&tag=STEAM

 

Gust MEES's insight:

Why do we need STEAM?

STEAM incorporates the benefits of STEM in and through the arts to give a more complete, well-rounded education. Although some feel this distinction is unnecessary because regular STEM incorporates creativity, leaders of the STEAM movement feel that the arts provides a critical missing piece to STEM education that then prepares students to not only understand science, technology, engineering, and math but know how to apply principles from each of these disciplines to creatively solve problems. Here's how educationalist Sir Ken Robinson discusses STEAM in his TedTalk.

While the STEAM movement is still relatively new, it's gaining "steam." In fact, the revered children's education program Sesame Street has added STEAM to its program. Problem-solvers in the future will have to look beyond what first feels like a limitation and approach challenges with inquiry, wonder, and innovation. These are skills that the arts exercise.

In order to create a successful STEAM program, it is essential that the arts are included in STEM in an authentic way. It’s not about adding creativity to STEM, but rather to apply art in real-world situations. For example, if students had an assignment to create a product as a STEM project, incorporating arts in an authentic way would be to improve the appearance or design of the product using principles of industrial design.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/topic/21st-century-learning-and-teaching/?&tag=STEAM

 

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MINT-Fächer – Wikipedia | #STEM #ModernEDU #Pedagogy 

MINT-Fächer - Wikipedia

MINT-Fächer ist eine zusammenfassende Bezeichnung von Unterrichts- und Studienfächern beziehungsweise Berufen aus den Bereichen Mathematik, Informatik, Naturwissenschaft und Technik.

Der Ausdruck „MINT“ ist ein Initialwort, das aus den Begriffen Mathematik, Informatik, Naturwissenschaft und Technik gebildet wurde. Die MINT-Fachbereiche bilden den zentralen wirtschaftlichen Innovationssektor, wobei zu den klassischen Bereichen Naturwissenschaft und Technik durch das digitale Zeitalter auch die Strukturwissenschaften hinzugetreten sind, nicht nur als Grundlagenforschung, sondern konkrete angewandte Wissenschaft und Forschung.

 

Ein vergleichbarer Begriff im Englischen ist STEM (bzw. STEM fields). STEM als Akronym bezieht sich auf:

  • science (also Naturwissenschaften)
  • technology (ungefähr „Technik“)
  • engineering (Ingenieurwissenschaften, diese Gruppe von Studienfächern wird im deutschen Begriff nicht direkt genannt. In gewisser Weise vertritt das Wort „Technik“ auch das Ingenieurwesen.)
  • and mathematics. (Die Informatik, im englischen Begriff STEM nicht vorhanden, liegt ungefähr im Schnittfeld von Mathematik, engineering und technology.)

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=STEM

 

Gust MEES's insight:

Der Ausdruck „MINT“ ist ein Initialwort, das aus den Begriffen Mathematik, Informatik, Naturwissenschaft und Technik gebildet wurde. Die MINT-Fachbereiche bilden den zentralen wirtschaftlichen Innovationssektor, wobei zu den klassischen Bereichen Naturwissenschaft und Technik durch das digitale Zeitalter auch die Strukturwissenschaften hinzugetreten sind, nicht nur als Grundlagenforschung, sondern konkrete angewandte Wissenschaft und Forschung.

 

Ein vergleichbarer Begriff im Englischen ist STEM (bzw. STEM fields). STEM als Akronym bezieht sich auf:

  • science (also Naturwissenschaften)
  • technology (ungefähr „Technik“)
  • engineering (Ingenieurwissenschaften, diese Gruppe von Studienfächern wird im deutschen Begriff nicht direkt genannt. In gewisser Weise vertritt das Wort „Technik“ auch das Ingenieurwesen.)
  • and mathematics. (Die Informatik, im englischen Begriff STEM nicht vorhanden, liegt ungefähr im Schnittfeld von Mathematik, engineering und technology.)

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=STEM

 

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