21st Century Learning and Teaching
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Change management consulting- Developing change | #Behavior #Character #Empathy #Values #DigitalSkills

Change management consulting- Developing change | #Behavior #Character #Empathy #Values #DigitalSkills | 21st Century Learning and Teaching | Scoop.it

Behavior changes in people doesn't just happen from one day to the next. Changes in this area takes time - and often, the motto: "You can´t teach an old dog new tricks" applies. Nevertheless - the situation is not hopeless and people are capable of change and are often willing to do so. You are likely to achieve the desired success, if you consider the following four "change levers":


Attitude & Motivation


Knowledge & Skills


Structures & Processes


Role Models & Culture

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=change

 

Gust MEES's insight:

Behavior changes in people doesn't just happen from one day to the next. Changes in this area takes time - and often, the motto: "You can´t teach an old dog new tricks" applies. Nevertheless - the situation is not hopeless and people are capable of change and are often willing to do so. You are likely to achieve the desired success, if you consider the following four "change levers":


Attitude & Motivation


Knowledge & Skills


Structures & Processes


Role Models & Culture

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=change

 

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eConfidence | Confidence in behaviour changes through serious games | #ModernEDU 

eConfidence | Confidence in behaviour changes through serious games | #ModernEDU  | 21st Century Learning and Teaching | Scoop.it

The project aims at researching the use of serious game for positive behavioural changes.

 

Serious games have become a popular tool for knowledge transfer, behavioural, perceptual or cognitive change, but at the same time, their effectiveness has been analysed in several studies aiming to answer the question whether they are an effective instrument for behaviour change.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Behavior+Change

 

 

Gust MEES's insight:

The project aims at researching the use of serious game for positive behavioural changes.

 

Serious games have become a popular tool for knowledge transfer, behavioural, perceptual or cognitive change, but at the same time, their effectiveness has been analysed in several studies aiming to answer the question whether they are an effective instrument for behaviour change.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Behavior+Change

 

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