21st Century Learning and Teaching
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21st Century Learning and Teaching
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Automatic Stopwatch : 5 Steps | #Maker #MakerED #MakerSpaces #Coding #Arduino

Automatic Stopwatch : 5 Steps | #Maker #MakerED #MakerSpaces #Coding #Arduino | 21st Century Learning and Teaching | Scoop.it

Automatic Stopwatch: Objective of this project is to count the time taken by a climber to climb a wall. But it must be automatic i.e. climber doesn’t has to push a button to start the counter/timer and also he should not does any effort to stop the timer also.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=ARDUINO

 

https://www.scoop.it/topic/21st-century-learning-and-teaching/?&tag=Stopwatch+Using+Arduino

 

IF you want to use an I2C LCD1602 Display, please check the How-To on my Tutorial here:

 

https://gustmees.wordpress.com/2019/01/07/first-steps-with-the-arduino-uno-r3-and-nano-maker-makered-makerspaces-coding-how-to-transform-an-lcd1602-spi-sketch-to-an-lcd1602-i2c-sketch/

 

 

Gust MEES's insight:

Automatic Stopwatch: Objective of this project is to count the time taken by a climber to climb a wall. But it must be automatic i.e. climber doesn’t has to push a button to start the counter/timer and also he should not does any effort to stop the timer also.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=ARDUINO

 

https://www.scoop.it/topic/21st-century-learning-and-teaching/?&tag=Stopwatch+Using+Arduino

 

IF you want to use an I2C LCD1602 Display, please check the How-To on my Tutorial here:

 

https://gustmees.wordpress.com/2019/01/07/first-steps-with-the-arduino-uno-r3-and-nano-maker-makered-makerspaces-coding-how-to-transform-an-lcd1602-spi-sketch-to-an-lcd1602-i2c-sketch/

 

 

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Preparing for the Future: Learning Activities

Preparing for the Future: Learning Activities | 21st Century Learning and Teaching | Scoop.it

The World Economic Forum shared the Future of Jobs report in 2018 that provided a list of the growing skills for 2022. Here are the top 10:

- Analytical thinking and innovation
- Active learning and learning strategies
- Creativity, originality, and initiative
- Technology design and programming
- Critical thinking and analysis
- Complex problem-solving
- Leadership and social influence
- Emotional intelligence
- Reasoning, problem-solving, and ideation
- Systems analysis and evaluation


If we look at these 10 skill areas, what types of learning experiences or learning spaces can we create for our students that can address most if not all of them? Looking at these skills individually and thinking about the nature of our work, it can seem overwhelming. However, there are some simple ways to create a space where students can build all of these skills and more.

Here are six ideas to try that can help to address these skills:

 

1. Project-based Learning (PBL)

2. Coding

3. STEAM and Makerspaces

4. Place-based

5. Genius Hour

6. Student-Led PD or Teacher for a Day

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Grit

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Growth+Mindset

 

https://gustmees.wordpress.com/2015/05/13/andragogy-adult-teaching-how-to-teach-ict/

 

https://gustmees.wordpress.com/2017/08/25/adventures-of-learning-how-does-it-happen/

 

https://gustmees.wordpress.com/?s=life+long+learning

 

Gust MEES's insight:

The World Economic Forum shared the Future of Jobs report in 2018 that provided a list of the growing skills for 2022. Here are the top 10:

- Analytical thinking and innovation
- Active learning and learning strategies
- Creativity, originality, and initiative
- Technology design and programming
- Critical thinking and analysis
- Complex problem-solving
- Leadership and social influence
- Emotional intelligence
- Reasoning, problem-solving, and ideation
- Systems analysis and evaluation

 

If we look at these 10 skill areas, what types of learning experiences or learning spaces can we create for our students that can address most if not all of them? Looking at these skills individually and thinking about the nature of our work, it can seem overwhelming. However, there are some simple ways to create a space where students can build all of these skills and more.

Here are six ideas to try that can help to address these skills:

 

1. Project-based Learning (PBL)

2. Coding

3. STEAM and Makerspaces

4. Place-based

5. Genius Hour

6. Student-Led PD or Teacher for a Day

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Grit

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Growth+Mindset

 

https://gustmees.wordpress.com/2015/05/13/andragogy-adult-teaching-how-to-teach-ict/

 

https://gustmees.wordpress.com/2017/08/25/adventures-of-learning-how-does-it-happen/

 

https://gustmees.wordpress.com/?s=life+long+learning

 

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MINT-Fächer – Wikipedia | #STEM #ModernEDU #Pedagogy 

MINT-Fächer - Wikipedia

MINT-Fächer ist eine zusammenfassende Bezeichnung von Unterrichts- und Studienfächern beziehungsweise Berufen aus den Bereichen Mathematik, Informatik, Naturwissenschaft und Technik.

Der Ausdruck „MINT“ ist ein Initialwort, das aus den Begriffen Mathematik, Informatik, Naturwissenschaft und Technik gebildet wurde. Die MINT-Fachbereiche bilden den zentralen wirtschaftlichen Innovationssektor, wobei zu den klassischen Bereichen Naturwissenschaft und Technik durch das digitale Zeitalter auch die Strukturwissenschaften hinzugetreten sind, nicht nur als Grundlagenforschung, sondern konkrete angewandte Wissenschaft und Forschung.

 

Ein vergleichbarer Begriff im Englischen ist STEM (bzw. STEM fields). STEM als Akronym bezieht sich auf:

  • science (also Naturwissenschaften)
  • technology (ungefähr „Technik“)
  • engineering (Ingenieurwissenschaften, diese Gruppe von Studienfächern wird im deutschen Begriff nicht direkt genannt. In gewisser Weise vertritt das Wort „Technik“ auch das Ingenieurwesen.)
  • and mathematics. (Die Informatik, im englischen Begriff STEM nicht vorhanden, liegt ungefähr im Schnittfeld von Mathematik, engineering und technology.)

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=STEM

 

Gust MEES's insight:

Der Ausdruck „MINT“ ist ein Initialwort, das aus den Begriffen Mathematik, Informatik, Naturwissenschaft und Technik gebildet wurde. Die MINT-Fachbereiche bilden den zentralen wirtschaftlichen Innovationssektor, wobei zu den klassischen Bereichen Naturwissenschaft und Technik durch das digitale Zeitalter auch die Strukturwissenschaften hinzugetreten sind, nicht nur als Grundlagenforschung, sondern konkrete angewandte Wissenschaft und Forschung.

 

Ein vergleichbarer Begriff im Englischen ist STEM (bzw. STEM fields). STEM als Akronym bezieht sich auf:

  • science (also Naturwissenschaften)
  • technology (ungefähr „Technik“)
  • engineering (Ingenieurwissenschaften, diese Gruppe von Studienfächern wird im deutschen Begriff nicht direkt genannt. In gewisser Weise vertritt das Wort „Technik“ auch das Ingenieurwesen.)
  • and mathematics. (Die Informatik, im englischen Begriff STEM nicht vorhanden, liegt ungefähr im Schnittfeld von Mathematik, engineering und technology.)

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=STEM

 

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Kaggle: Your Home for Data Science | #BigData #ICT #STEAM 

Kaggle: Your Home for Data Science | #BigData #ICT #STEAM  | 21st Century Learning and Teaching | Scoop.it
Welcome to Kaggle Datasets

The best place to discover and seamlessly analyze open data

 

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To innovate, scientists and engineers find inspiration in the arts | SmartPlanet

To innovate, scientists and engineers find inspiration in the arts | SmartPlanet | 21st Century Learning and Teaching | Scoop.it

In the innovation field, a rebirth of Renaissance thinking is brewing. Scientists and engineers are engaging with the arts to think creatively.

 

The idea is also currently reflected in the debates on re-vamping the U.S. educational system to boost the innovation skills of U.S. students. Media artist John Maeda, president of the Rhode Island School of Design, has spoken at numerous events — including before Congress — about the value of incorporating the arts to STEM (science, technology, engineering, and math) educational initiatives, turning STEM to “STEAM,” as Maeda has said.


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Jean-Loup Castaigne's curator insight, May 6, 2013 2:32 AM

To innovate, scientists and engineers find inspiration in the arts

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We Need STEAM, Not STEM Education, To Prepare Our Kids For The 4th Industrial Revolution

We Need STEAM, Not STEM Education, To Prepare Our Kids For The 4th Industrial Revolution | 21st Century Learning and Teaching | Scoop.it

Why do we need STEAM?

STEAM incorporates the benefits of STEM in and through the arts to give a more complete, well-rounded education. Although some feel this distinction is unnecessary because regular STEM incorporates creativity, leaders of the STEAM movement feel that the arts provides a critical missing piece to STEM education that then prepares students to not only understand science, technology, engineering, and math but know how to apply principles from each of these disciplines to creatively solve problems. Here's how educationalist Sir Ken Robinson discusses STEAM in his TedTalk.

While the STEAM movement is still relatively new, it's gaining "steam." In fact, the revered children's education program Sesame Street has added STEAM to its program. Problem-solvers in the future will have to look beyond what first feels like a limitation and approach challenges with inquiry, wonder, and innovation. These are skills that the arts exercise.

In order to create a successful STEAM program, it is essential that the arts are included in STEM in an authentic way. It’s not about adding creativity to STEM, but rather to apply art in real-world situations. For example, if students had an assignment to create a product as a STEM project, incorporating arts in an authentic way would be to improve the appearance or design of the product using principles of industrial design.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/topic/21st-century-learning-and-teaching/?&tag=STEAM

 

Gust MEES's insight:

Why do we need STEAM?

STEAM incorporates the benefits of STEM in and through the arts to give a more complete, well-rounded education. Although some feel this distinction is unnecessary because regular STEM incorporates creativity, leaders of the STEAM movement feel that the arts provides a critical missing piece to STEM education that then prepares students to not only understand science, technology, engineering, and math but know how to apply principles from each of these disciplines to creatively solve problems. Here's how educationalist Sir Ken Robinson discusses STEAM in his TedTalk.

While the STEAM movement is still relatively new, it's gaining "steam." In fact, the revered children's education program Sesame Street has added STEAM to its program. Problem-solvers in the future will have to look beyond what first feels like a limitation and approach challenges with inquiry, wonder, and innovation. These are skills that the arts exercise.

In order to create a successful STEAM program, it is essential that the arts are included in STEM in an authentic way. It’s not about adding creativity to STEM, but rather to apply art in real-world situations. For example, if students had an assignment to create a product as a STEM project, incorporating arts in an authentic way would be to improve the appearance or design of the product using principles of industrial design.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/topic/21st-century-learning-and-teaching/?&tag=STEAM

 

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pi-top: make project-based Computer Science and STEAM learning tools using Raspberry Pi | #MakerED #Coding #LEARNingByDoing #ICT

pi-top: make project-based Computer Science and STEAM learning tools using Raspberry Pi | #MakerED #Coding #LEARNingByDoing #ICT | 21st Century Learning and Teaching | Scoop.it
pi-top make project-based Computer Science and STEAM learning tools using Raspberry Pi.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Raspberry+Pi

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=makerspace

 

https://gustmees.wordpress.com/2014/08/24/coding-a-new-trend-in-education-and-a-big-responsibility/

 

https://gustmees.wordpress.com/2014/08/20/maker-space-a-new-trend-in-education-and-a-big-responsibility/

 

Gust MEES's insight:
pi-top make project-based Computer Science and STEAM learning tools using Raspberry Pi.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Raspberry+Pi

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=makerspace

 

https://gustmees.wordpress.com/2014/08/24/coding-a-new-trend-in-education-and-a-big-responsibility/

 

https://gustmees.wordpress.com/2014/08/20/maker-space-a-new-trend-in-education-and-a-big-responsibility/

 

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NASA's new searchable library lets you get your space fix big time | #Science #Space #STEM #STEAM

NASA's new searchable library lets you get your space fix big time | #Science #Space #STEM #STEAM | 21st Century Learning and Teaching | Scoop.it
Calling all wannabe astronauts: You can now explore outer space with NASA from the comfort of your own desk chair.

NASA has launched a new library of audio, video, and images of space exploration -- a database with more than 140,000 files from over 60 collections.


The best part? A search engine that lets you flit from celestial wonders to astronaut selfies.


Worried 140,000 isn't enough? It'll will keep getting better.
"It's a living website," NASA said. "New and archival images, video and audio files continually will be added."

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?&tag=Space

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Space

 

 

Gust MEES's insight:
Calling all wannabe astronauts: You can now explore outer space with NASA from the comfort of your own desk chair.

NASA has launched a new library of audio, video, and images of space exploration -- a database with more than 140,000 files from over 60 collections.


The best part? A search engine that lets you flit from celestial wonders to astronaut selfies.


Worried 140,000 isn't enough? It'll will keep getting better.
"It's a living website," NASA said. "New and archival images, video and audio files continually will be added."

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?&tag=Space

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Space

 

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Blue Man to Blue School | ARCADE | Dialogue on Design

Blue Man to Blue School | ARCADE | Dialogue on Design | 21st Century Learning and Teaching | Scoop.it

Innovation does not happen in a vacuum. It typically requires people who have extraordinary skills, knowledge of the rules of diverse disciplines and an added desire to integrate and break those rules.



It is from this rule-breaking, “trickster” energy that I believe true innovation grows.


Dr. Siegel hit the nail on the head. I don’t just believe that the integration of Science, Technology, Engineering, Art and Math – STEAM – is a good thing—I believe that it is absolutely essential for creating the innovation required to change the trajectory of our world toward a sustainable and harmonious future in the limited timeframe we have in which to work.


Gust MEES's insight:

 

Dr. Siegel hit the nail on the head. I don’t just believe that the integration of Science, Technology, Engineering, Art and Math – STEAM – is a good thing—I believe that it is absolutely essential for creating the innovation required to change the trajectory of our world toward a sustainable and harmonious future in the limited timeframe we have in which to work.


Learn more:


http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=STEAM


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